Monday, May 17, 2010

Creating Stereoscopic 3D Images



Creating Stereoscopic 3D Images

Wednesday, May 5, 2010

Alternative non-Maya Assignment II






First three is testing out one-point lighting in different directions. Thought I'd just include all three of them. Lamp light, two flash lights were used.

Tuesday, April 27, 2010

Alternative non-Maya Assignment

I decided to do the alternative assignment, since Maya is refusing to install on my laptop for some reason. The objects are supposed to make my initials, 'JQ'.

Wednesday, April 21, 2010

Science Fact or Cinematic Fiction

Science Fact or Cinematic Fiction

When creating a film, there is plenty of creative freedom involved such as toying with the laws of physics. Using film is one of the few mediums where you can be capable of illustrating cinematic fiction to create a more entertaining film. The laws of physics in fiction may not be how it is applied in real life. Although it may not be scientific fact, defying the laws of physics can provide a different effect to a film in a positive way like giving it a sort of comedic effect. Or it may be applied in a negative way in which it's highly noticeable and seem ridiculous. It is one method of making a movie more exciting because it shows experiences we cannot expect of in the real world. According to Newton's Law of Inertia, an object moves with constant, uniform motion until acted on by an unbalanced force. This is one of the few principles that's incorrectly illustrated in scenes in animated films such as The Simpsons Movie, The Triplets of Belleville, and Treasure Planet. These three films find ways to incorrectly portray Newton's principle, but do so in order to make the world in the film more entertaining.

The Simpsons Movie is a feature length film adaptation of the American animated television sitcom of the same name and noticeably displays principles in the incorrect way. It's a movie in the comedy genre and based on a comedy series. There are many instances where it may have done to add in to the humor. For example, when Milhouse is punched by Nelson, he doesn't fall backwards. The punch being the force that moves Milhouse fails to move him from his spot. Instead, Milhouse immediately drops on his knees from the impact and never changes position.

Another similar example can be seen in the film such as Homer running smack dab into a tree branch. Despite the force exerted on the tree branch, the tree branch remains stiff. Also, the scene with Homer riding on the wrecking ball was very noticeably unrealistic. The ball somehow manages to swing side to side repeatedly, slamming Homer into a stationary rock and building. As a strong force slams into the rock and building, neither of the objects move. They both continue to remain stationary and remain unscathed even after being slammed into multiple times. Neither the rock and building are exerting force on the wrecking ball to cause it to move side to side for a long period of time.


In another adventure film, The Triplets of Belleville, the law of inertia being defied is most evident in the final chase sequence. Much of the film is unique and has multiple scenes scattered throughout that seem to deny the principles of physics, but aren't as recognizable as the climax. Two parts in the climax do not properly follow the law of inertia. While a car is speeding after the cyclists, a mother and a stroller are crossing the road. The mother stops in shock, directly in front of the car. Miraculously, the stroller manages to stop the car and sends it flying throughout the sky. Coming from a vehicle, a large amount of force would have been placed onto a baby's stroller. Yet the stroller and the baby managed to escape unharmed.

A similar occurrence happens at the end of the chase. As Souza sticks out her shoe, she "trips" a car and sends it flying. The shoe only wiggles slightly as though very little force was used when it looked as if the car was zooming towards her at high speed.


In a more serious film that takes place in a more fantastical setting, Disney's Treasure Planet has a world filled with obvious cinematic fiction. But one aspect that we'll be focusing on is the fictional board called a solar surfer, which could be likened to a skateboard. Or it can be compared to a surfboard riding the waves. Except this skateboard is capable of flying throughout the skies. How it's capable of soaring through the air and performing tricks like a skateboard is not explained. However, when the surfer comes to a halt, it can be compared to a moving bus coming to a halt. When a moving bus comes to a stop, you continue moving forward unless you have something to grab a hold of. Even when the bus comes to a slow stop, it's hard to not be able to stumble forward. Whenever the solar surfer slows down to come to a stop, the main character, Jim Hawkins, manages to stay with his feet firmly planted and be completely safe aboard the surfer. He isn't sent flying off and there's no recoil whenever he comes to a halt. It's unexplained how he's even able to come to a stop or slow down without having anything to hold on or planting his foot on the ground like you would with an ordinary skateboard. It's a mystery on how it exactly works in Treasure Planet's world, but still entertaining to watch the flight scenes.

Despite not following scientific facts, filmmakers use film as a medium to disobey the law of inertia to create a more exciting world within their film. In films that involve quite a bit of comedy, such as The Simpsons movie and The Triplets of Belleville, seeing things that happen that don't normally happen in the real world can be ridiculous and may get a laugh out from the audience. And although Treasure Planet is not a film of the comedy genre, we already know the solar surfer disobeys physics, but it provides entertainment by showing us something we can't do. Although the laws of physics are incorrectly portrayed in the film medium, it doesn't detract from the entertainment.

Tuesday, April 13, 2010

Outline for the Second Term Paper

I. Introduction
a. Describe/explain action-reaction principle.
b. Describe how it can be correctly carried out.
c. Bring up media portrayals.
d. Introduce the three film examples.

II. The Simpsons Movie
a. Milhouse gets punched by Nelson. No recoil. Instantly falls over.
or
b. Wrecking ball crane with Homer attached, swings into large rock and buildings repeatedly, but no recoil or destruction from the buildings or rock.
c. Homer running into tree branch. Tree branch remains stiff.

III. Treasure Planet
a. Propulsion. Either Silver and Jim's boat ride during the song sequence.
or
b. The ship during the meteor storm sequence.
c. Cannon firing during the meteor storm.

IV. The Triplets of Belleville
a. Final chase scene with the use of firearms and recoils.
b. Also various animated collisions. Some done incorrectly.

I talked about this in the previous term paper and it might be repetitive. Would it be fine to use this as an example again? Or I can revise this with a different example?

V. Conclusion
a. Summarize points
b. Restate thesis

Mid-semester Survey.

This is to certify that I completed the anonymous mid-semester survey for Art/Physics 123 and am requesting the five points of extra credit.

As a student at San Jose State, I understand the university's Academic Integrity Policy (http://info.sjsu.edu/web-dbgen/narr/catalog/rec-2083.html).

Wednesday, April 7, 2010

Stop-Motion Character Animation


Windows Movie Maker kept cutting out the end of the clip for some reason. She makes a small gesture with one of her hands at the end. I uploaded it as a *.gif file here.

I had different ideas for my stop motion such as using a unicorn plush doll or the girl figurine walking down a pathway. It ended up being too complicated for me to figure out how to keep the figurine standing up straight and the plush doll couldn't be kept up straight and was hardly poseable. So, I had to find ways of simplifying my idea and figuring out what I can do. Posing this figure felt difficult because she had limits on what she can do. What I was aiming for was having her arms sway outwards and inwards idly then tuck her hands behind her back while glancing around. I took photos each time I moved her limbs. She kept slipping from time to time...

I feel like I should have taken the option of using clay instead.

Wednesday, March 24, 2010

Reverse Video Reference of Walking

CLIPS A B C D E

...the movements were very difficult to imitate. I especially had trouble with Clip A and D and just did what I can.

Wednesday, March 17, 2010

The Laws of Physics in an Animation Universe

Realistic and Unrealistic Physics in "The Triplets of Belleville"

Through the academic discipline of physics, not only is it useful to apply it to the real world and universe in order to understand how everything functions around us, but it can also be of use when applied to media. By knowing how physics works in the real world, the natural science can be applied in the world of 2D animation by representing physics in a realistic manner. However, 2D animation does not have to be limited to the laws of physics we use in life. The rules of physics can be bent and broken in the world of animation as a means of adding a sense of drama, humor, or just making the world far more entertaining than what we can experience in real life. One example of unexplainable physics can be seen in the Belgium-Quebec-France adventure film, "The Triplets of Belleville" by Sylvain Chomet. It uses a mixture of a realistic representation of a fantasy representation of physics through various scientific concepts such as balance, falling, and the actions of characters and structures in the world of Belleville.


One of the most notable aspects in Chomet's film is that the characters are designed with proportions of different shapes and sizes ranging from various kinds of squares to circles that make you question how they are able to move or be able to support their body. Most of the characters such as the grandmother, Madame Souza and the triplets appear to maintain a balanced pose, but there are plenty of over exaggerations in some of the other characters' physique, especially in the cyclists. Portions of their thighs and calves are enlarged while the rest of their body are literally as thin as twigs or sticks. Take Champion, one of the cyclists and the grandson of the main character, as an example. He not only has over exaggerated limbs, but much of his body is leaning forwards into a curve. The curved form of Champion's body is not only when he grasps the handles of a bicycle but very close to being apart of his usual posture. Yet, he manages to walk just fine without using a cane to increase stability and base of support. If he were a real person, he may possibly close to tipping over without a third leg to support himself. Champion's design is made in a way which appears that he is leaning all the time as though he were toting around an invisible heavy backpack. A far more unexplainable character is a waiter who appears in one scene. The waiter literally bends nearly half of his body backwards while walking around and serving guests. Somehow, his base of support is able to support his posture. He does it in stride and never manages to completely fall over. Being able to bend around looks to be natural for the character.

Despite the odd shapes of the characters in the film, the animators input realistic physics in many areas of the film like the use of forces upon objects and people. objects move because a force acts upon them. There are many examples in the film that could be pointed out for using Newton's law of inertia. The fat dog, Bruno, is often animated with many frames to follow-through. Bruno is one of the main characters seen throughout the film and while in some points he may not be moving, his tiny ears and tail can be seen flapping about whenever he skids or stops abruptly. Not only does he stop suddenly or slides to make his ears and tail move, there are different scenes where different forces are acting upon him. In a dream sequence, Bruno sits still on top of a moving train. As the train accelerates, the wind blowing in Bruno's face increases, causing his ears and lips to flap open. Outside of the dream, he has similar experiences by standing still and watching in shock as a bomb explodes. The bomb's explosion is strong enough to send a blast of wind in Bruno's direction. The force acting upon the dog sends his ears, tail, and mouth flapping. When Bruno does move, his head moves around enough to send his ears swinging around. They continue to remain in motion even when Bruno stops moving his head for a short moment, creating a drag. What denies forces in the film is not a character, but oddly designed structure in the film. There is a long scene featuring a strangely proportioned, flat-in-width boat sailing across the ocean. Despite the harsh weather blowing at the boat, it manages to continue to stay upright throughout the whole sail.

Falling and acceleration is demonstrated in a few small parts of the movie such as the chase and the shower of dead frogs. After one of the triplets tosses a bomb into the lake, the explosion sends hundreds of frogs flying into the air. It is never seen visually how high they flew, but it is indicated it may have had a high apex considering the amount of time it took for the frogs to accelerate and land. The impact exerted from the frogs is not very strong since they are small, light creatures in the movie that could be likened to a squirrel. Another display of acceleration is when a car is driving up a slanted road during the chase scene, but some how manages to tumble backwards. As it flips over and over down the road, the force pulling the tumbling car causes it to slow out.

At some points of the film, the animators manage to properly follow the action-reaction principle, in which every action force receives an equal reaction force in the opposite direction. One of the triplets is seen in the bathroom, struggling to comb her long hair straight. She uses a strong amount of force with the comb and once reaching the ends of her hair, what appears to be an equal amount of force is exerted back onto her. The moment she releases the comb, a lock of her hair is sent bouncing back to her face. Although unrealistic, one scene shows a mafia member being able to drag a whole car with him as he tips over, exerting force on the vehicle as he moves. Another example is during the big final chase, where all the members of the French mafia are seen with a gun in a hand. When firing a bullet from a gun, gunpowder is ignited behind the bullet and creates pressure. By creating pressure, it can cause the person handling the gun to recoil. Different firearms can give the user a different amount of recoil. A member of the French mafia has his hand make small recoils after firing a small pistol, which should be light and quick to use. Sometime later, an unexplainable force suddenly has his arm recoil too far back as though he were firing an even larger gun. During the chase scene, another mafia member is seen using an even larger firearm: a bazooka. The recoil for firing a bazooka was large but over exaggerated, sending both the mafia member and the car he was riding flying backwards. Much of the chase scene towards the end of the movie shows many displays of unrealistic physics by denying the action-reaction principle. A car that appears to be driving at full speed crashes into a stroller with a baby in it. Despite what should be a large amount of force colliding into the stroller, the stroller does not budge and stays in one spot. At the near end of the chase, Madame Souza makes a move similar to the stroller by sticking her shoe out. The car accelerates at full speed towards the little grandmother and "trips" over the shoe, flying throughout the air and into a boat. The collision only makes Madame Souza's shoe shift slightly, but she stands safely in one spot after taking on the car on her own.

After watching and analyzing "The Triplets of Belleville" closely, it feels as though half the world of Belleville's physics is realistic while the other half is unrealistic or using physics you would experience in a fantasy. One moment, it can feel real and other times, nothing makes sense, especially during the action of the ending's chase scene. Yet while the animators brought in unrealistic physics and created their own world different from real life, it does not take away from the entertainment factor of the film. Following too closely with the real world's principle would likely be unable to capture the excitement that the original film had and through animation, the filmmakers are capable of accomplishing actions that we are unable to do in real life. And while the character designs may appear strange and overdoing it, they are interesting characters to look at. Some may even carry their own charm. By mixing real with fantasy, it keeps the viewers entertained by being able to watch a different world that appears and functions differently from what we are used to in the real world.

Wednesday, March 10, 2010

Outline of the First Term Paper

Physics in the movie, "The Triplets of Belleville"

I. Introduction - realistic physics and fantasy
a. Physics in the real world and how it can be represented realistically in animation
b. Unexplained physics in an animated feature.
c. Describe and briefly introduce "The Triplets of Belleville" world as an example. One moment, physics is represented realistically and at the same time, it uses fantasy.
d. Thesis statement.

II. Balance - the characters, structures
a. Many characters would lack balance and be unable to hold the top portion of their bodies up or move very unrealistically because of their proportion
b. A lot of over exaggeration in physique, especially in cyclists
c. One character, a waiter, who literally bends over backwards to satisfy guests
d. The fat dog, Bruno, at one point, cannot carry itself well down the stairs because of its large weight a stick-like legs
e. A boat that is flat on the bottom and larger on the top is somehow able to sail upright without overturning

III. Falling, Speed
a. A bomb explodes, sending hundreds of dead frogs falling. How heavy should the impact be and how fast should they be falling?
b. At one point, a character is heavy enough to drag a vehicle falling down with them
c. A car ends up tumbling backwards repeatedly, accelerating speed as it goes

IV. Action-Reaction - it follows the laws of physics at some points, but towards the end in the big final chase, the laws of physics are most noticeably denied.
a. One of triplets using a strong amount of force to comb her hair has an equal amount of force exerted back on her.
b. Noticeable small recoils after large man fires a gun. But later seen to have his arm recoil too far back near the end of the chase.
c. A bazooka is strong enough to send both the man using it and the car flying back.
d. Somehow, a baby stroller is able to stop a car and have it get crushed. Sticking a wooden shoe out can also "trip" a car and send it flying.

V. Conclusion
a. Summarize points
b. Restate thesis

Tuesday, March 2, 2010

Stop Motion Animation of Falling

Assignment #6: Stop Motion Animation of Falling

For this assignment, I used a Canon Powershot A630 to shoot each photo of the ball. In each photo, I moved the ball lower and lower to change the positions. I later imported the photos to my laptop and combined them to make animated GIF sequence on Adobe Photoshop CS 6. I ended up cutting out many frames while editing it. I repeated the ball bounce several times in the video. While doing this assignment, I looked back on our lecture on falling objects as a reference and videos.

Tuesday, February 23, 2010

Video analysis of path of action

Tracker video analysis of a jump.

Assignment #5: Running Jump (Original Clip)
Sorry, I can't jump that high.

Assignment #5: Running Jump with Path of Action
For some reason, the clip stops in the middle. I don't know the reason why.

Monday, February 15, 2010

Tracker video analysis of falling

Tracker video analysis of a falling ball from previous journal entry.

Monday, February 8, 2010

Saturday, February 6, 2010

Mini-Portfolio

The above two images are assignments from my Typography class of Fall 2009. The first one was to create a Jazz poster and the second was to make a graphic based on a historical event, inventions for the assignment counted as well. I chose the Atari 2600.


The above video isn't apart of my academic work, but something I do as a hobby. The video is a clip from a Japanese animated show called Umineko no Naku Koro ni (When The Seagulls Cry or When They Cry 3). It has been dubbed over by people from different parts of the country, hence the microphone quality is different for everyone. All the audio files were mixed into this video clip.

I am a Graphic Design major. Previously, I was an Animation/Illustration major and had taken drawing courses while I was attending De Anza College. But I had decided to switch over after transferring to San Jose State University in Fall of 2008. I still have interest in the Animation and Illustration field which is one of the reasons why I'm taking Physics in Animation other than having to fulfill my SJSU Studies. I honestly haven't any idea where I want to work after finishing school, but I keep thinking of wanting to start a small company or business with a friend of mine... though that would take a lot of work.

Wednesday, January 27, 2010

The First Post

My blog is the best.